After finishing a battle, the player habitually clicked the button on the right, mistakenly thinking it would return them to town, but it actually continued to the next level.
After finishing a battle, the player habitually clicked the button on the right, mistakenly thinking it would return them to town, but it actually continued to the next level.
1. Players are very satisfied with the chibi-style graphics and voices.
2. Players are very satisfied with the background music and sound effects.
3. Players are very satisfied with the smoothness of the game's actions, the sense of impact, the combat moves, and the attention to detail.
Main Negative Feedback:
1. Players are dissatisfied with the many pay-to-win elements present from the very beginning of the game.
2. Players are dissatisfied with the item and equipment interface operations and the lack of some game guidance.
3. Players are very dissatisfied with the inconspicuous loot, which they often miss.
Willingness to Download and Experience After Official Launch:3 out of 5 (Not sure)
Summary of Feedback:
I. Game Art & Audio Experience
1. Players find it quite interesting that the game features chibi-style graphics and characters without hands.
2. Players appreciate the game's music, which is stirring and well-composed.
3. Players are impressed by the smooth actions during combat in the game.
4. The in-game character voices are not in any known language, which the players find cute and endearing.
5. Players notice that the game's details are well done, such as the bloodstains left by monsters on the screen.
6. Players discover the double-click roll mechanic and think it's great.
7. Players are satisfied with the impactful sound effects during combat.
II. New Player Onboarding Challenges
1. Players are puzzled as to why they ran out of mana after using a skill only once, thinking that normal attacks also consume mana.
2. The game suddenly prompts an "anger mode," but there is no corresponding display or effect, leaving the players confused.
III. Game Content Feedback
1. Players are pleasantly surprised by the trap elements in the levels.
2. Players are annoyed that the game requires payment to create a character.
IV. Usability & Ease-of-Use Issues
1. Players mistakenly believe that the conspicuous and glowing background crystals can be picked up.
2. After finishing a battle, players habitually clicked the button on the right, mistakenly thinking it would return them to town, but it actually continued to the next level.
3. Players find out that rolling consumes mana, but the game does not provide a prompt.
4. The loot that drops on the ground is not very noticeable, even less so than the background, often causing players to miss it.
5. The item and equipment interface is not user-friendly, and players have to search for a long time.
V. Other Feedback
1. Players suggest adding an auto-pickup feature.
2. The tavern prompts players that they can hire soldiers, but there are no soldiers available for hire.
Research Methodology:
Uta Testing: Local Real Environment Testing Double Angle Video Report + Player Phone Callback
1. Recruit and screen players who meet the criteria through phone calls.
2. Players experience the game and record videos, then send the videos back after completion.
3. Researchers understand players' detailed operation behaviors through the recorded videos and conduct one-on-one in-depth phone interviews.
Research Content:
1.Game Art Style Testing
➢ Understand players' acceptance and preference for the overall art style of the game.
➢ Collect feedback and suggestions from players on the opening animation, character design, and other artistic elements to provide reference information.
2.New Player Onboarding Process Testing
➢ Identify issues that arise during the game experience due to inadequate new player guidance, including obstacles that prevent players from understanding the game's mechanics, and analyze the reasons behind these issues.
➢ Understand players' perception and feedback on the game's various cultivation systems and combat systems after experiencing the game.
3.Game Content/Playability Testing
➢ Understand the establishment of players' sense of game objectives: whether players know what to do next, what they think the main tasks in the game are, and their understanding of different game features.
➢ Collect players' feedback on the game content.
4.Usability & Ease-of-Use Issues Testing
➢ Gather and organize players' feedback on the usability and ease-of-use issues in the current version of the game.
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意见反馈
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Player01-Lin
Mobile Game Player
Name:Lin
Gender:Male
Age:31 ~35
Occupation:Corporate Employee
Education:Master's Degree
Years of Video Game Experience:Over 10 years
Recent Gaming Frequency:Almost every day
Gaming Expenditure in the Past Month:10-50(USD)
Preferred Game Genres:Strategy, Role-Playing, Card Games
Gaming History:Mainly played mobile games in recent years, with a preference for mainstream card games and popular RPG mobile games. 查看玩家自画像